SnailMan
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3232e4f44f
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Added animations for spawning of a new tile
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2026-03-08 00:22:45 +01:00 |
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SnailMan
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a47c6bd0b0
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Moved rendering code. Added keyboard input handling
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2026-03-07 23:47:06 +01:00 |
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SnailMan
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811d11af08
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Save file bugfix and high dpi support
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2026-03-07 12:59:35 +01:00 |
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SnailMan
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016b1eafb5
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Game state is now preserved in a file
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2026-03-06 19:03:55 +01:00 |
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SnailMan
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4c21d309e9
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Added win and loss conditions along with their respective screens
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2026-03-06 18:00:19 +01:00 |
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SnailMan
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eb8834324e
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Split the game core and ui code into their respective modules
Game state struct ends the variable mess in main.c
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2026-03-06 15:24:33 +01:00 |
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SnailMan
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2301914b02
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Added score, move count and reset
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2026-03-06 00:21:27 +01:00 |
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SnailMan
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93995ce276
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Added functional UI
This also was very fun to implement with Raylib
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2026-03-05 23:59:40 +01:00 |
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SnailMan
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9c7697371f
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Colors and double merge blocks
Ok, this was much easier than I thought it would be to implement
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2026-03-05 22:52:25 +01:00 |
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SnailMan
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fac6318f1f
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Game core prototype
Manged to get the moves and tile spawns. Double merge block to be implemented.
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2026-03-05 22:19:48 +01:00 |
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