811d11af08
Save file bugfix and high dpi support
SnailMan2026-03-07 12:59:35 +01:00
016b1eafb5
Game state is now preserved in a file
SnailMan2026-03-06 19:03:55 +01:00
4c21d309e9
Added win and loss conditions along with their respective screens
SnailMan2026-03-06 18:00:19 +01:00
eb8834324e
Split the game core and ui code into their respective modules Game state struct ends the variable mess in main.c
SnailMan2026-03-06 15:24:33 +01:00
2301914b02
Added score, move count and reset
SnailMan2026-03-06 00:21:27 +01:00
93995ce276
Added functional UI This also was very fun to implement with Raylib
SnailMan2026-03-05 23:59:40 +01:00
9c7697371f
Colors and double merge blocks Ok, this was much easier than I thought it would be to implement
SnailMan2026-03-05 22:52:25 +01:00
fac6318f1f
Game core prototype Manged to get the moves and tile spawns. Double merge block to be implemented.
SnailMan2026-03-05 22:19:48 +01:00