Commit Graph

  • 4da59836be Added unit tests main SnailMan 2026-05-26 13:38:15 +02:00
  • 3232e4f44f Added animations for spawning of a new tile SnailMan 2026-03-08 00:22:45 +01:00
  • a47c6bd0b0 Moved rendering code. Added keyboard input handling SnailMan 2026-03-07 23:47:06 +01:00
  • 811d11af08 Save file bugfix and high dpi support SnailMan 2026-03-07 12:59:35 +01:00
  • 016b1eafb5 Game state is now preserved in a file SnailMan 2026-03-06 19:03:55 +01:00
  • 4c21d309e9 Added win and loss conditions along with their respective screens SnailMan 2026-03-06 18:00:19 +01:00
  • eb8834324e Split the game core and ui code into their respective modules Game state struct ends the variable mess in main.c SnailMan 2026-03-06 15:24:33 +01:00
  • 2301914b02 Added score, move count and reset SnailMan 2026-03-06 00:21:27 +01:00
  • 93995ce276 Added functional UI This also was very fun to implement with Raylib SnailMan 2026-03-05 23:59:40 +01:00
  • 9c7697371f Colors and double merge blocks Ok, this was much easier than I thought it would be to implement SnailMan 2026-03-05 22:52:25 +01:00
  • fac6318f1f Game core prototype Manged to get the moves and tile spawns. Double merge block to be implemented. SnailMan 2026-03-05 22:19:48 +01:00