Added unit tests
This commit is contained in:
@@ -1,2 +1,3 @@
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main
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save.dat
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munit/
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@@ -4,6 +4,8 @@ LIBS = -lraylib -lm -lpthread -ldl
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TARGET = main
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SRC = main.c game.c ui.c
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TEST_TARGET = munit_tests
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TEST_SRC = munit.c game.c munit/munit.c
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all: $(TARGET)
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@@ -16,4 +18,10 @@ clean:
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run: $(TARGET)
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./$(TARGET)
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.PHONY: all clean run
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test: $(TEST_TARGET)
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./$(TEST_TARGET)
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$(TEST_TARGET): $(TEST_SRC)
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$(CC) $(CFLAGS) $(TEST_SRC) -o $(TEST_TARGET) $(LIBS)
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.PHONY: all clean run test
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@@ -25,12 +25,21 @@ int main() {
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SetConfigFlags(FLAG_WINDOW_HIGHDPI);
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InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "2048");
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SetTargetFPS(30); // So my laptop doesn't burn
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SetTargetFPS(90); // We have event blocking so we can affort higher FPS
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EnableEventWaiting();
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while (!WindowShouldClose()) {
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ClearBackground(RAYWHITE);
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BeginDrawing();
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render(&game_state);
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ClearBackground(RAYWHITE);
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// If we are not animating, we can wait for input events instead of continuously rendering
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bool animating = render(&game_state);
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if (animating) {
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DisableEventWaiting();
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} else {
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EnableEventWaiting();
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}
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EndDrawing();
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handle_mouse_input(&game_state);
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handle_keyboard_input(&game_state);
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@@ -0,0 +1,370 @@
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#include "munit/munit.h"
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#include "game.h"
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#include <stdlib.h>
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static void clear_tiles(GameState_t *state) {
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for (int y = 0; y < BOARD_HEIGHT; y++) {
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for (int x = 0; x < BOARD_WIDTH; x++) {
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state->board[y][x] = 0;
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}
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}
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}
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static void *test_setup(const MunitParameter params[], void *user_data) {
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(void)params;
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(void)user_data;
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GameState_t *state = (GameState_t *)malloc(sizeof(GameState_t));
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munit_assert_not_null(state);
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reset_board(state);
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clear_tiles(state);
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return state;
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}
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static void test_tear_down(void *fixture) {
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free(fixture);
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}
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static MunitResult test_merge_left_simple(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[0][0] = 2;
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state->board[0][1] = 2;
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munit_assert_true(move(state, LEFT));
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munit_assert_int(state->board[0][0], ==, 4);
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munit_assert_int(state->board[0][1], ==, 0);
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munit_assert_uint(state->score, ==, 4);
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munit_assert_uint(state->moves_made, ==, 1);
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return MUNIT_OK;
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}
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static MunitResult test_merge_left_through_gap(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[0][0] = 2;
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state->board[0][2] = 2;
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munit_assert_true(move(state, LEFT));
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munit_assert_int(state->board[0][0], ==, 4);
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munit_assert_int(state->board[0][1], ==, 0);
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munit_assert_int(state->board[0][2], ==, 0);
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munit_assert_int(state->board[0][3], ==, 0);
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return MUNIT_OK;
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}
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static MunitResult test_merge_left_double_pair(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[0][0] = 2;
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state->board[0][1] = 2;
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state->board[0][2] = 4;
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state->board[0][3] = 4;
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munit_assert_true(move(state, LEFT));
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munit_assert_int(state->board[0][0], ==, 4);
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munit_assert_int(state->board[0][1], ==, 8);
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munit_assert_int(state->board[0][2], ==, 0);
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munit_assert_int(state->board[0][3], ==, 0);
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munit_assert_uint(state->score, ==, 12);
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return MUNIT_OK;
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}
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static MunitResult test_merge_left_no_double_merge_single_move(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[0][0] = 2;
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state->board[0][1] = 2;
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state->board[0][2] = 2;
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munit_assert_true(move(state, LEFT));
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munit_assert_int(state->board[0][0], ==, 4);
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munit_assert_int(state->board[0][1], ==, 2);
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munit_assert_int(state->board[0][2], ==, 0);
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munit_assert_int(state->board[0][3], ==, 0);
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munit_assert_uint(state->score, ==, 4);
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return MUNIT_OK;
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}
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static MunitResult test_move_left_no_merge_when_different_values(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[0][1] = 2;
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state->board[0][2] = 4;
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munit_assert_true(move(state, LEFT));
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munit_assert_int(state->board[0][0], ==, 2);
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munit_assert_int(state->board[0][1], ==, 4);
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munit_assert_int(state->board[0][2], ==, 0);
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munit_assert_int(state->board[0][3], ==, 0);
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munit_assert_uint(state->score, ==, 0);
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return MUNIT_OK;
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}
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static MunitResult test_move_returns_false_when_nothing_changes(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[0][0] = 2;
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state->board[0][1] = 4;
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state->board[0][2] = 8;
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state->board[0][3] = 16;
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munit_assert_false(move(state, LEFT));
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munit_assert_uint(state->moves_made, ==, 0);
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munit_assert_uint(state->score, ==, 0);
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return MUNIT_OK;
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}
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static MunitResult test_merge_right_simple(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[1][2] = 2;
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state->board[1][3] = 2;
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munit_assert_true(move(state, RIGHT));
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munit_assert_int(state->board[1][0], ==, 0);
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munit_assert_int(state->board[1][1], ==, 0);
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munit_assert_int(state->board[1][2], ==, 0);
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munit_assert_int(state->board[1][3], ==, 4);
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return MUNIT_OK;
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}
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static MunitResult test_merge_right_through_gap(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[1][1] = 2;
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state->board[1][3] = 2;
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munit_assert_true(move(state, RIGHT));
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munit_assert_int(state->board[1][0], ==, 0);
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munit_assert_int(state->board[1][1], ==, 0);
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munit_assert_int(state->board[1][2], ==, 0);
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munit_assert_int(state->board[1][3], ==, 4);
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return MUNIT_OK;
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}
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static MunitResult test_merge_right_double_pair(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[1][0] = 2;
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state->board[1][1] = 2;
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state->board[1][2] = 4;
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state->board[1][3] = 4;
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munit_assert_true(move(state, RIGHT));
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munit_assert_int(state->board[1][0], ==, 0);
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munit_assert_int(state->board[1][1], ==, 0);
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munit_assert_int(state->board[1][2], ==, 4);
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munit_assert_int(state->board[1][3], ==, 8);
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munit_assert_uint(state->score, ==, 12);
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return MUNIT_OK;
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}
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static MunitResult test_merge_right_no_double_merge_single_move(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[1][1] = 2;
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state->board[1][2] = 2;
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state->board[1][3] = 2;
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munit_assert_true(move(state, RIGHT));
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munit_assert_int(state->board[1][0], ==, 0);
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munit_assert_int(state->board[1][1], ==, 0);
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munit_assert_int(state->board[1][2], ==, 2);
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munit_assert_int(state->board[1][3], ==, 4);
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munit_assert_uint(state->score, ==, 4);
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return MUNIT_OK;
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}
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static MunitResult test_merge_up_simple(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[0][0] = 2;
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state->board[1][0] = 2;
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munit_assert_true(move(state, UP));
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munit_assert_int(state->board[0][0], ==, 4);
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munit_assert_int(state->board[1][0], ==, 0);
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munit_assert_int(state->board[2][0], ==, 0);
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munit_assert_int(state->board[3][0], ==, 0);
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return MUNIT_OK;
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}
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static MunitResult test_merge_up_through_gap(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[0][1] = 2;
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state->board[2][1] = 2;
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munit_assert_true(move(state, UP));
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munit_assert_int(state->board[0][1], ==, 4);
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munit_assert_int(state->board[1][1], ==, 0);
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munit_assert_int(state->board[2][1], ==, 0);
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munit_assert_int(state->board[3][1], ==, 0);
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return MUNIT_OK;
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}
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static MunitResult test_merge_up_double_pair(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[0][1] = 2;
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state->board[1][1] = 2;
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state->board[2][1] = 4;
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state->board[3][1] = 4;
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munit_assert_true(move(state, UP));
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munit_assert_int(state->board[0][1], ==, 4);
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munit_assert_int(state->board[1][1], ==, 8);
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munit_assert_int(state->board[2][1], ==, 0);
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munit_assert_int(state->board[3][1], ==, 0);
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munit_assert_uint(state->score, ==, 12);
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return MUNIT_OK;
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}
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static MunitResult test_merge_up_no_double_merge_single_move(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[0][1] = 2;
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state->board[1][1] = 2;
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state->board[2][1] = 2;
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munit_assert_true(move(state, UP));
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munit_assert_int(state->board[0][1], ==, 4);
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munit_assert_int(state->board[1][1], ==, 2);
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munit_assert_int(state->board[2][1], ==, 0);
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munit_assert_int(state->board[3][1], ==, 0);
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munit_assert_uint(state->score, ==, 4);
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return MUNIT_OK;
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}
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static MunitResult test_merge_down_simple(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[1][2] = 2;
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state->board[2][2] = 2;
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munit_assert_true(move(state, DOWN));
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munit_assert_int(state->board[0][2], ==, 0);
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munit_assert_int(state->board[1][2], ==, 0);
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munit_assert_int(state->board[2][2], ==, 0);
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munit_assert_int(state->board[3][2], ==, 4);
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return MUNIT_OK;
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}
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static MunitResult test_merge_down_through_gap(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[0][2] = 2;
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state->board[2][2] = 2;
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munit_assert_true(move(state, DOWN));
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munit_assert_int(state->board[0][2], ==, 0);
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munit_assert_int(state->board[1][2], ==, 0);
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munit_assert_int(state->board[2][2], ==, 0);
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munit_assert_int(state->board[3][2], ==, 4);
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return MUNIT_OK;
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}
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static MunitResult test_merge_down_double_pair(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[0][2] = 2;
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state->board[1][2] = 2;
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state->board[2][2] = 4;
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state->board[3][2] = 4;
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munit_assert_true(move(state, DOWN));
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munit_assert_int(state->board[0][2], ==, 0);
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munit_assert_int(state->board[1][2], ==, 0);
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munit_assert_int(state->board[2][2], ==, 4);
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munit_assert_int(state->board[3][2], ==, 8);
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munit_assert_uint(state->score, ==, 12);
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return MUNIT_OK;
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}
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static MunitResult test_merge_down_no_double_merge_single_move(const MunitParameter params[], void *fixture) {
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(void)params;
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GameState_t *state = (GameState_t *)fixture;
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state->board[1][2] = 2;
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state->board[2][2] = 2;
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state->board[3][2] = 2;
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munit_assert_true(move(state, DOWN));
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munit_assert_int(state->board[0][2], ==, 0);
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munit_assert_int(state->board[1][2], ==, 0);
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munit_assert_int(state->board[2][2], ==, 2);
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munit_assert_int(state->board[3][2], ==, 4);
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munit_assert_uint(state->score, ==, 4);
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return MUNIT_OK;
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}
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static MunitTest tests[] = {
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{(char *)"/merge/left/simple", test_merge_left_simple, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/left/through-gap", test_merge_left_through_gap, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/left/double-pair", test_merge_left_double_pair, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/left/no-double-merge", test_merge_left_no_double_merge_single_move, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/left/different-values-no-merge", test_move_left_no_merge_when_different_values, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/move/no-change", test_move_returns_false_when_nothing_changes, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/right/simple", test_merge_right_simple, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/right/through-gap", test_merge_right_through_gap, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/right/double-pair", test_merge_right_double_pair, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/right/no-double-merge", test_merge_right_no_double_merge_single_move, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/up/simple", test_merge_up_simple, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/up/through-gap", test_merge_up_through_gap, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/up/double-pair", test_merge_up_double_pair, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/up/no-double-merge", test_merge_up_no_double_merge_single_move, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/down/simple", test_merge_down_simple, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/down/through-gap", test_merge_down_through_gap, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
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{(char *)"/merge/down/double-pair", test_merge_down_double_pair, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
|
||||
{(char *)"/merge/down/no-double-merge", test_merge_down_no_double_merge_single_move, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL},
|
||||
{NULL, NULL, NULL, NULL, MUNIT_TEST_OPTION_NONE, NULL}};
|
||||
|
||||
static const MunitSuite suite = {
|
||||
(char *)"",
|
||||
tests,
|
||||
NULL,
|
||||
1,
|
||||
MUNIT_SUITE_OPTION_NONE,
|
||||
};
|
||||
|
||||
int main(int argc, char *argv[MUNIT_ARRAY_PARAM(argc + 1)]) {
|
||||
return munit_suite_main(&suite, NULL, argc, argv);
|
||||
}
|
||||
Executable
BIN
Binary file not shown.
@@ -30,6 +30,16 @@ static bool is_animating;
|
||||
static Vector2 new_tile = {-1, 1};
|
||||
static float new_tile_animation_progress;
|
||||
|
||||
typedef struct {
|
||||
Vector2 from;
|
||||
Vector2 to;
|
||||
// We need to store this to know when to (show the) merge, if merging
|
||||
Vector2 position;
|
||||
int value;
|
||||
} animated_tile_t;
|
||||
|
||||
static animated_tile_t animated_tiles[BOARD_WIDTH * BOARD_HEIGHT];
|
||||
|
||||
// Common logic shared between both input handlers
|
||||
static void after_input(GameState_t *game_state) {
|
||||
spawn_tile(game_state, &new_tile);
|
||||
@@ -132,21 +142,20 @@ void handle_keyboard_input(GameState_t *game_state) {
|
||||
}
|
||||
}
|
||||
|
||||
void animate_new_tile() {
|
||||
static void animate_new_tile() {
|
||||
if (new_tile.x == -1 && new_tile.y == -1)
|
||||
return;
|
||||
|
||||
// Simple pop-in animation that scales the tile from 0 to full size
|
||||
new_tile_animation_progress += GetFrameTime() * 5; // Adjust speed as needed
|
||||
new_tile_animation_progress += GetFrameTime() * 5;
|
||||
if (new_tile_animation_progress >= 1.0f) {
|
||||
new_tile_animation_progress = 0.3f;
|
||||
new_tile_animation_progress = 0.0f;
|
||||
new_tile = (Vector2){-1, -1}; // Reset after animation completes
|
||||
is_animating = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Main render loop, responsible ONLY for redering
|
||||
void render(GameState_t *game_state) {
|
||||
bool render(GameState_t *game_state) {
|
||||
if (is_animating) {
|
||||
animate_new_tile();
|
||||
}
|
||||
@@ -163,7 +172,7 @@ void render(GameState_t *game_state) {
|
||||
}
|
||||
|
||||
if (is_animating && new_tile.x == x && new_tile.y == y) {
|
||||
float scale = new_tile_animation_progress; // Scale from 0 to 1
|
||||
float scale = 1.0 - 0.2 * sin(new_tile_animation_progress * PI);
|
||||
int scaled_size = (int)(TILE_SIZE * scale);
|
||||
int offset = (TILE_SIZE - scaled_size) / 2;
|
||||
DrawRectangle(pos_x + offset, pos_y + offset, scaled_size, scaled_size, tile_colors[color_index]);
|
||||
@@ -207,4 +216,5 @@ void render(GameState_t *game_state) {
|
||||
DrawRectangle(400 - 100, 450, 200, 40, RED);
|
||||
DrawText("Try again", 400 - MeasureText("Try again", 20) / 2, 455 + 4, 20, WHITE);
|
||||
}
|
||||
return is_animating;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user