diff --git a/.gitignore b/.gitignore index 8fbd6e6..ebae9ef 100644 --- a/.gitignore +++ b/.gitignore @@ -1,2 +1,3 @@ main save.dat +munit/ diff --git a/Makefile b/Makefile index 8b68f6a..c437fc4 100644 --- a/Makefile +++ b/Makefile @@ -4,6 +4,8 @@ LIBS = -lraylib -lm -lpthread -ldl TARGET = main SRC = main.c game.c ui.c +TEST_TARGET = munit_tests +TEST_SRC = munit.c game.c munit/munit.c all: $(TARGET) @@ -16,4 +18,10 @@ clean: run: $(TARGET) ./$(TARGET) -.PHONY: all clean run +test: $(TEST_TARGET) + ./$(TEST_TARGET) + +$(TEST_TARGET): $(TEST_SRC) + $(CC) $(CFLAGS) $(TEST_SRC) -o $(TEST_TARGET) $(LIBS) + +.PHONY: all clean run test diff --git a/main.c b/main.c index 821807d..95b0bf8 100644 --- a/main.c +++ b/main.c @@ -25,12 +25,21 @@ int main() { SetConfigFlags(FLAG_WINDOW_HIGHDPI); InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "2048"); - SetTargetFPS(30); // So my laptop doesn't burn + SetTargetFPS(90); // We have event blocking so we can affort higher FPS + EnableEventWaiting(); while (!WindowShouldClose()) { - ClearBackground(RAYWHITE); BeginDrawing(); - render(&game_state); + ClearBackground(RAYWHITE); + + // If we are not animating, we can wait for input events instead of continuously rendering + bool animating = render(&game_state); + if (animating) { + DisableEventWaiting(); + } else { + EnableEventWaiting(); + } + EndDrawing(); handle_mouse_input(&game_state); handle_keyboard_input(&game_state); diff --git a/munit.c b/munit.c new file mode 100644 index 0000000..7396aa3 --- /dev/null +++ b/munit.c @@ -0,0 +1,370 @@ +#include "munit/munit.h" +#include "game.h" + +#include + +static void clear_tiles(GameState_t *state) { + for (int y = 0; y < BOARD_HEIGHT; y++) { + for (int x = 0; x < BOARD_WIDTH; x++) { + state->board[y][x] = 0; + } + } +} + +static void *test_setup(const MunitParameter params[], void *user_data) { + (void)params; + (void)user_data; + + GameState_t *state = (GameState_t *)malloc(sizeof(GameState_t)); + munit_assert_not_null(state); + + reset_board(state); + clear_tiles(state); + return state; +} + +static void test_tear_down(void *fixture) { + free(fixture); +} + +static MunitResult test_merge_left_simple(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[0][0] = 2; + state->board[0][1] = 2; + + munit_assert_true(move(state, LEFT)); + munit_assert_int(state->board[0][0], ==, 4); + munit_assert_int(state->board[0][1], ==, 0); + munit_assert_uint(state->score, ==, 4); + munit_assert_uint(state->moves_made, ==, 1); + + return MUNIT_OK; +} + +static MunitResult test_merge_left_through_gap(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[0][0] = 2; + state->board[0][2] = 2; + + munit_assert_true(move(state, LEFT)); + munit_assert_int(state->board[0][0], ==, 4); + munit_assert_int(state->board[0][1], ==, 0); + munit_assert_int(state->board[0][2], ==, 0); + munit_assert_int(state->board[0][3], ==, 0); + + return MUNIT_OK; +} + +static MunitResult test_merge_left_double_pair(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[0][0] = 2; + state->board[0][1] = 2; + state->board[0][2] = 4; + state->board[0][3] = 4; + + munit_assert_true(move(state, LEFT)); + munit_assert_int(state->board[0][0], ==, 4); + munit_assert_int(state->board[0][1], ==, 8); + munit_assert_int(state->board[0][2], ==, 0); + munit_assert_int(state->board[0][3], ==, 0); + munit_assert_uint(state->score, ==, 12); + + return MUNIT_OK; +} + +static MunitResult test_merge_left_no_double_merge_single_move(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[0][0] = 2; + state->board[0][1] = 2; + state->board[0][2] = 2; + + munit_assert_true(move(state, LEFT)); + munit_assert_int(state->board[0][0], ==, 4); + munit_assert_int(state->board[0][1], ==, 2); + munit_assert_int(state->board[0][2], ==, 0); + munit_assert_int(state->board[0][3], ==, 0); + munit_assert_uint(state->score, ==, 4); + + return MUNIT_OK; +} + +static MunitResult test_move_left_no_merge_when_different_values(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[0][1] = 2; + state->board[0][2] = 4; + + munit_assert_true(move(state, LEFT)); + munit_assert_int(state->board[0][0], ==, 2); + munit_assert_int(state->board[0][1], ==, 4); + munit_assert_int(state->board[0][2], ==, 0); + munit_assert_int(state->board[0][3], ==, 0); + munit_assert_uint(state->score, ==, 0); + + return MUNIT_OK; +} + +static MunitResult test_move_returns_false_when_nothing_changes(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[0][0] = 2; + state->board[0][1] = 4; + state->board[0][2] = 8; + state->board[0][3] = 16; + + munit_assert_false(move(state, LEFT)); + munit_assert_uint(state->moves_made, ==, 0); + munit_assert_uint(state->score, ==, 0); + + return MUNIT_OK; +} + +static MunitResult test_merge_right_simple(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[1][2] = 2; + state->board[1][3] = 2; + + munit_assert_true(move(state, RIGHT)); + munit_assert_int(state->board[1][0], ==, 0); + munit_assert_int(state->board[1][1], ==, 0); + munit_assert_int(state->board[1][2], ==, 0); + munit_assert_int(state->board[1][3], ==, 4); + + return MUNIT_OK; +} + +static MunitResult test_merge_right_through_gap(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[1][1] = 2; + state->board[1][3] = 2; + + munit_assert_true(move(state, RIGHT)); + munit_assert_int(state->board[1][0], ==, 0); + munit_assert_int(state->board[1][1], ==, 0); + munit_assert_int(state->board[1][2], ==, 0); + munit_assert_int(state->board[1][3], ==, 4); + + return MUNIT_OK; +} + +static MunitResult test_merge_right_double_pair(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[1][0] = 2; + state->board[1][1] = 2; + state->board[1][2] = 4; + state->board[1][3] = 4; + + munit_assert_true(move(state, RIGHT)); + munit_assert_int(state->board[1][0], ==, 0); + munit_assert_int(state->board[1][1], ==, 0); + munit_assert_int(state->board[1][2], ==, 4); + munit_assert_int(state->board[1][3], ==, 8); + munit_assert_uint(state->score, ==, 12); + + return MUNIT_OK; +} + +static MunitResult test_merge_right_no_double_merge_single_move(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[1][1] = 2; + state->board[1][2] = 2; + state->board[1][3] = 2; + + munit_assert_true(move(state, RIGHT)); + munit_assert_int(state->board[1][0], ==, 0); + munit_assert_int(state->board[1][1], ==, 0); + munit_assert_int(state->board[1][2], ==, 2); + munit_assert_int(state->board[1][3], ==, 4); + munit_assert_uint(state->score, ==, 4); + + return MUNIT_OK; +} + +static MunitResult test_merge_up_simple(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[0][0] = 2; + state->board[1][0] = 2; + + munit_assert_true(move(state, UP)); + munit_assert_int(state->board[0][0], ==, 4); + munit_assert_int(state->board[1][0], ==, 0); + munit_assert_int(state->board[2][0], ==, 0); + munit_assert_int(state->board[3][0], ==, 0); + + return MUNIT_OK; +} + +static MunitResult test_merge_up_through_gap(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[0][1] = 2; + state->board[2][1] = 2; + + munit_assert_true(move(state, UP)); + munit_assert_int(state->board[0][1], ==, 4); + munit_assert_int(state->board[1][1], ==, 0); + munit_assert_int(state->board[2][1], ==, 0); + munit_assert_int(state->board[3][1], ==, 0); + + return MUNIT_OK; +} + +static MunitResult test_merge_up_double_pair(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[0][1] = 2; + state->board[1][1] = 2; + state->board[2][1] = 4; + state->board[3][1] = 4; + + munit_assert_true(move(state, UP)); + munit_assert_int(state->board[0][1], ==, 4); + munit_assert_int(state->board[1][1], ==, 8); + munit_assert_int(state->board[2][1], ==, 0); + munit_assert_int(state->board[3][1], ==, 0); + munit_assert_uint(state->score, ==, 12); + + return MUNIT_OK; +} + +static MunitResult test_merge_up_no_double_merge_single_move(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[0][1] = 2; + state->board[1][1] = 2; + state->board[2][1] = 2; + + munit_assert_true(move(state, UP)); + munit_assert_int(state->board[0][1], ==, 4); + munit_assert_int(state->board[1][1], ==, 2); + munit_assert_int(state->board[2][1], ==, 0); + munit_assert_int(state->board[3][1], ==, 0); + munit_assert_uint(state->score, ==, 4); + + return MUNIT_OK; +} + +static MunitResult test_merge_down_simple(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[1][2] = 2; + state->board[2][2] = 2; + + munit_assert_true(move(state, DOWN)); + munit_assert_int(state->board[0][2], ==, 0); + munit_assert_int(state->board[1][2], ==, 0); + munit_assert_int(state->board[2][2], ==, 0); + munit_assert_int(state->board[3][2], ==, 4); + + return MUNIT_OK; +} + +static MunitResult test_merge_down_through_gap(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[0][2] = 2; + state->board[2][2] = 2; + + munit_assert_true(move(state, DOWN)); + munit_assert_int(state->board[0][2], ==, 0); + munit_assert_int(state->board[1][2], ==, 0); + munit_assert_int(state->board[2][2], ==, 0); + munit_assert_int(state->board[3][2], ==, 4); + + return MUNIT_OK; +} + +static MunitResult test_merge_down_double_pair(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[0][2] = 2; + state->board[1][2] = 2; + state->board[2][2] = 4; + state->board[3][2] = 4; + + munit_assert_true(move(state, DOWN)); + munit_assert_int(state->board[0][2], ==, 0); + munit_assert_int(state->board[1][2], ==, 0); + munit_assert_int(state->board[2][2], ==, 4); + munit_assert_int(state->board[3][2], ==, 8); + munit_assert_uint(state->score, ==, 12); + + return MUNIT_OK; +} + +static MunitResult test_merge_down_no_double_merge_single_move(const MunitParameter params[], void *fixture) { + (void)params; + GameState_t *state = (GameState_t *)fixture; + + state->board[1][2] = 2; + state->board[2][2] = 2; + state->board[3][2] = 2; + + munit_assert_true(move(state, DOWN)); + munit_assert_int(state->board[0][2], ==, 0); + munit_assert_int(state->board[1][2], ==, 0); + munit_assert_int(state->board[2][2], ==, 2); + munit_assert_int(state->board[3][2], ==, 4); + munit_assert_uint(state->score, ==, 4); + + return MUNIT_OK; +} + +static MunitTest tests[] = { + {(char *)"/merge/left/simple", test_merge_left_simple, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/left/through-gap", test_merge_left_through_gap, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/left/double-pair", test_merge_left_double_pair, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/left/no-double-merge", test_merge_left_no_double_merge_single_move, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/left/different-values-no-merge", test_move_left_no_merge_when_different_values, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/move/no-change", test_move_returns_false_when_nothing_changes, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/right/simple", test_merge_right_simple, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/right/through-gap", test_merge_right_through_gap, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/right/double-pair", test_merge_right_double_pair, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/right/no-double-merge", test_merge_right_no_double_merge_single_move, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/up/simple", test_merge_up_simple, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/up/through-gap", test_merge_up_through_gap, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/up/double-pair", test_merge_up_double_pair, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/up/no-double-merge", test_merge_up_no_double_merge_single_move, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/down/simple", test_merge_down_simple, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/down/through-gap", test_merge_down_through_gap, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/down/double-pair", test_merge_down_double_pair, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {(char *)"/merge/down/no-double-merge", test_merge_down_no_double_merge_single_move, test_setup, test_tear_down, MUNIT_TEST_OPTION_NONE, NULL}, + {NULL, NULL, NULL, NULL, MUNIT_TEST_OPTION_NONE, NULL}}; + +static const MunitSuite suite = { + (char *)"", + tests, + NULL, + 1, + MUNIT_SUITE_OPTION_NONE, +}; + +int main(int argc, char *argv[MUNIT_ARRAY_PARAM(argc + 1)]) { + return munit_suite_main(&suite, NULL, argc, argv); +} diff --git a/munit_tests b/munit_tests new file mode 100755 index 0000000..94b7b86 Binary files /dev/null and b/munit_tests differ diff --git a/ui.c b/ui.c index a36ef56..c65aa09 100644 --- a/ui.c +++ b/ui.c @@ -30,6 +30,16 @@ static bool is_animating; static Vector2 new_tile = {-1, 1}; static float new_tile_animation_progress; +typedef struct { + Vector2 from; + Vector2 to; + // We need to store this to know when to (show the) merge, if merging + Vector2 position; + int value; +} animated_tile_t; + +static animated_tile_t animated_tiles[BOARD_WIDTH * BOARD_HEIGHT]; + // Common logic shared between both input handlers static void after_input(GameState_t *game_state) { spawn_tile(game_state, &new_tile); @@ -132,21 +142,20 @@ void handle_keyboard_input(GameState_t *game_state) { } } -void animate_new_tile() { +static void animate_new_tile() { if (new_tile.x == -1 && new_tile.y == -1) return; - // Simple pop-in animation that scales the tile from 0 to full size - new_tile_animation_progress += GetFrameTime() * 5; // Adjust speed as needed + new_tile_animation_progress += GetFrameTime() * 5; if (new_tile_animation_progress >= 1.0f) { - new_tile_animation_progress = 0.3f; + new_tile_animation_progress = 0.0f; new_tile = (Vector2){-1, -1}; // Reset after animation completes is_animating = false; } } // Main render loop, responsible ONLY for redering -void render(GameState_t *game_state) { +bool render(GameState_t *game_state) { if (is_animating) { animate_new_tile(); } @@ -163,7 +172,7 @@ void render(GameState_t *game_state) { } if (is_animating && new_tile.x == x && new_tile.y == y) { - float scale = new_tile_animation_progress; // Scale from 0 to 1 + float scale = 1.0 - 0.2 * sin(new_tile_animation_progress * PI); int scaled_size = (int)(TILE_SIZE * scale); int offset = (TILE_SIZE - scaled_size) / 2; DrawRectangle(pos_x + offset, pos_y + offset, scaled_size, scaled_size, tile_colors[color_index]); @@ -207,4 +216,5 @@ void render(GameState_t *game_state) { DrawRectangle(400 - 100, 450, 200, 40, RED); DrawText("Try again", 400 - MeasureText("Try again", 20) / 2, 455 + 4, 20, WHITE); } + return is_animating; } diff --git a/ui.h b/ui.h index 4e38c5e..01a87e9 100644 --- a/ui.h +++ b/ui.h @@ -9,6 +9,6 @@ #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 -void render(GameState_t *game_state); +bool render(GameState_t *game_state); void handle_mouse_input(GameState_t *game_state); void handle_keyboard_input(GameState_t *game_state);