15 lines
316 B
C
15 lines
316 B
C
#pragma once
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#include <raylib.h>
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#include "game.h"
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#define TILE_SIZE 100
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#define TILE_SPACING 10
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#define BOARD_MARGIN 50
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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void render(GameState_t *game_state);
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void handle_mouse_input(GameState_t *game_state);
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void handle_keyboard_input(GameState_t *game_state);
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