A very messy demo of a broadcast
This commit is contained in:
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build
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@@ -0,0 +1,15 @@
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CC = gcc
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CFLAGS = -Wall -I.
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all: client server
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client:
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mkdir -p build
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$(CC) $(CFLAGS) -o build/client client.c
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server:
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mkdir -p build
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$(CC) $(CFLAGS) -o build/server server.c
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clean:
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rm -f client server
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@@ -0,0 +1,143 @@
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#include "commands.h"
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#include <errno.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/msg.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#define send(queue_id, msgbuf_ptr) \
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msgsnd(queue_id, msgbuf_ptr, sizeof(*(msgbuf_ptr)) - sizeof(long), 0)
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static void cleanup_queue(int qid) {
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if (qid != -1) {
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msgctl(qid, IPC_RMID, NULL);
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}
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}
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int main(int argc, char *argv[]) {
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if (argc < 2) {
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fprintf(stderr, "Usage: %s <client_id>\n", argv[0]);
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return 1;
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}
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char *client_id = argv[1];
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int client_queue_id = msgget(IPC_PRIVATE, IPC_CREAT | 0666);
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if (client_queue_id == -1) {
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perror("msgget(client) failed");
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return 1;
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}
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int server_queue_id = -1;
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const char *id_path = "/home/piotr/server_queue_id";
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FILE *f = fopen(id_path, "rb");
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if (fread(&server_queue_id, sizeof(int), 1, f) != 1) {
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fprintf(stderr, "Failed to read server queue id from %s\n", id_path);
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server_queue_id = -1;
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}
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fclose(f);
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msgbuf_t msg;
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memset(&msg, 0, sizeof(msgbuf_t));
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msg.mtype = Login;
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/* command field holds client id for login */
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strncpy(msg.command, client_id, COMMAND_LENGTH - 1);
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/* message field holds the client's queue id as string */
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snprintf(msg.message, MESSAGE_LENGTH, "%d", client_queue_id);
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if (msgsnd(server_queue_id, &msg, sizeof(msg) - sizeof(long), 0) == -1) {
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perror("msgsnd(login) failed");
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cleanup_queue(client_queue_id);
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return 1;
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}
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/* Wait for login response (server replies with mtype = Login) */
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msgbuf_t resp;
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ssize_t r =
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msgrcv(client_queue_id, &resp, sizeof(resp) - sizeof(long), Login, 0);
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if (r == -1) {
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perror("msgrcv(login response) failed");
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cleanup_queue(client_queue_id);
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return 1;
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}
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if (resp.stype != ACK_ACCEPTED) {
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fprintf(stderr, "Login rejected: code=%d\n", resp.stype);
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cleanup_queue(client_queue_id);
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return 1;
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}
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printf("Login accepted for id '%s'\n", client_id);
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/* Send a test message to the server */
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msgbuf_t test = {
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.mtype = Message,
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.sender = "the_only_one",
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};
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snprintf(test.message, MESSAGE_LENGTH, "Hello from %s", client_id);
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if (msgsnd(server_queue_id, &test, sizeof(test) - sizeof(long), 0) == -1) {
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printf("DEBUG: test.mtype = %u\n", test.mtype);
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perror("failed while sending a test message");
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cleanup_queue(client_queue_id);
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return 1;
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}
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printf("Sent test message to server: \"%s\"\n", test.message);
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/* Now wait for server forwarded message(s) and a signal ack.
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We'll wait until we've seen both a Message and a Signal ack or timeout. */
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int seen_message = 0;
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int seen_ack = 0;
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const int MAX_ITER = 10;
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// for (int i = 0; i < MAX_ITER && !(seen_message && seen_ack); ++i) {
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while (1) {
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msgbuf_t incoming;
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ssize_t got = msgrcv(client_queue_id, &incoming,
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sizeof(incoming) - sizeof(long), 0, 0);
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perror("Got a message damn");
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if (got == -1) {
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perror("msgrcv(incoming) failed");
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if (errno == EINTR) {
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continue;
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}
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perror("msgrcv(incoming) failed");
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break;
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}
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switch (incoming.mtype) {
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case Message:
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printf("Received Message: \"%s\"\n", incoming.message);
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seen_message = 1;
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break;
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case Signal:
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printf("Received Signal: code=%d\n", incoming.stype);
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if (incoming.stype == ACK_ACCEPTED || incoming.stype == ACK_DELIVERED) {
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seen_ack = 1;
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}
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break;
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default:
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printf("Received unknown mtype=%ld stype=%d\n", (long)incoming.mtype,
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incoming.stype);
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break;
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}
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}
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if (!seen_message) {
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fprintf(stderr, "Did not receive forwarded message from server\n");
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}
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if (!seen_ack) {
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fprintf(stderr, "Did not receive ack from server\n");
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}
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/* Logout/cleanup: remove our queue */
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cleanup_queue(client_queue_id);
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printf("Client exiting\n");
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return 0;
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}
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+33
@@ -0,0 +1,33 @@
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#define MESSAGE_LENGTH 256
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#define COMMAND_LENGTH 16
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typedef enum {
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Message = 1,
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Login,
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Logout,
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Hearbeat,
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List_clients,
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Mute,
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Unmute,
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Signal
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} CommandType;
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typedef enum {
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ACK_ACCEPTED = 0,
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ACK_DELIVERED,
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ERR_UNKNOWN_COMMAND,
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ERR_NOT_LOGGED_IN,
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ERR_ALREADY_LOGGED_IN,
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ERR_USER_NOT_FOUND,
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ERR_USER_MUTED,
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ERR_INVALID_FORMAT
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} Signal_t;
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typedef struct {
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CommandType mtype;
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Signal_t stype; // Used with mtype = signal. Responses from the server - to specify errors or acks
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char sender[COMMAND_LENGTH]; // Who sent the message
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char command[COMMAND_LENGTH]; // Functions as an attribute to mtype -
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// nicknames, id to send/mute to
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char message[MESSAGE_LENGTH]; // Actual message content
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} msgbuf_t;
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@@ -0,0 +1,177 @@
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#include "commands.h"
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#include "sys/ipc.h"
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#include <fcntl.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/msg.h>
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#include <sys/types.h>
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#include <unistd.h>
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#define send(queue_id, msgbuf_ptr) \
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msgsnd(queue_id, msgbuf_ptr, sizeof(*(msgbuf_ptr)) - sizeof(long), 0)
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typedef struct {
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char *id;
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bool logged_in;
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char *muted_clients;
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char nickname[16];
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int queue_id;
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} Client;
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typedef struct {
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Client **clients;
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char name[16];
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int client_count;
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} Group;
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int main(int argc, char **argv) {
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// TODO: Load config file with clients and groups
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int client_count = 1;
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int group_count = 3;
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Client *clients = malloc(sizeof(Client) * 9);
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Group *groups = malloc(sizeof(Group) * 3);
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clients[0] = (Client){
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.id = "the_only_one",
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.logged_in = false,
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.muted_clients = NULL,
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.nickname = "Kregielnia",
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};
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// key_t key = ftok(argv[0], 555);
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int server_queue_id = msgget(IPC_PRIVATE, 0666 | IPC_CREAT);
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if (server_queue_id == -1) {
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perror("msgget failed");
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return 1;
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}
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int id_file_handle =
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open("/home/piotr/server_queue_id", O_WRONLY | O_CREAT | O_TRUNC, 0666);
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if (!id_file_handle) {
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perror("Failed to open file");
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return 1;
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}
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if (write(id_file_handle, &server_queue_id, sizeof(int)) == -1) {
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perror("Failed to write server queue id to file");
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return 1;
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}
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close(id_file_handle);
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// TODO: Fork here, for the heartbeat process than can sleep
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msgbuf_t msgbuf;
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while (1) {
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// Read from the ipc, then handle the command
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int read_status =
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msgrcv(server_queue_id, &msgbuf, sizeof(msgbuf) - sizeof(long), 0, 0);
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switch (msgbuf.mtype) {
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case Login:
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printf("Received login request for id: %s\n", msgbuf.command);
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Client *client = NULL;
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for (int i = 0; i < 1; i++) {
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if (strncmp(clients[i].id, msgbuf.command, COMMAND_LENGTH) == 0) {
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client = &clients[i];
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break;
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}
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}
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// Reuse the buffer to get the client's message queue id
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int msg_queue_id = atoi(msgbuf.message);
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if (client == NULL) {
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printf("User not found: %s\n", msgbuf.command);
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msgbuf_t response = {
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.mtype = Login,
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.stype = ERR_USER_NOT_FOUND,
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};
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send(msg_queue_id, &response);
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continue;
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}
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if (client->logged_in) {
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printf("User already logged in: %s\n", msgbuf.command);
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msgbuf_t response = {
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.mtype = Login,
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.stype = ERR_ALREADY_LOGGED_IN,
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};
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send(msg_queue_id, &response);
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continue;
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}
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client->logged_in = true;
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client->queue_id = msg_queue_id;
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msgbuf_t response = {
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.mtype = Login,
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.stype = ACK_ACCEPTED,
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};
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printf("User accepted: %s\n", msgbuf.command);
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send(msg_queue_id, &response);
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break;
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case Message:
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printf("Recieved message, checking which client\n");
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// Find the client that sent the message then forward it to all the
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// specified recipients
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client = NULL;
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for (int i = 0; i < client_count; i++) {
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if (strncmp(clients[i].id, msgbuf.sender, COMMAND_LENGTH) == 0) {
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client = &clients[i];
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break;
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}
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}
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printf("Received message from client id %s: %s\n", msgbuf.sender,
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msgbuf.message);
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if (client == NULL || !client->logged_in) {
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// Client not found or not logged in
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printf("Client not found or not logged in");
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msgbuf_t response = {
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.mtype = Message,
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.stype = ERR_NOT_LOGGED_IN,
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};
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send(read_status, &response);
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continue;
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}
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printf("Forwarding message: %s\n", msgbuf.message);
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// TODO: Find the actual recipients, for now broadcast
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msgbuf_t forward_msg = {
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.mtype = Message,
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};
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strncpy(forward_msg.message, msgbuf.message, MESSAGE_LENGTH);
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// Yes, the client sending the message also receives it
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for (int i = 0; i < client_count; i++) {
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if (clients[i].logged_in) {
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send(clients[i].queue_id, &forward_msg);
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}
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}
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forward_msg.stype = ACK_ACCEPTED;
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forward_msg.mtype = Signal;
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send(client->queue_id, &forward_msg);
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// TODO: Accepted and Delivered ack
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break;
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case Logout:
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case Hearbeat:
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case List_clients:
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break;
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case Mute:
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case Unmute:
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break;
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case Signal:
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// Signals are sent from server to client, not the other way around
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// so we ignore them here lol
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break;
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}
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}
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return 0;
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}
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