A very messy demo of a broadcast

This commit is contained in:
2026-01-04 16:24:36 +01:00
commit 36ae15c320
5 changed files with 369 additions and 0 deletions
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build
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CC = gcc
CFLAGS = -Wall -I.
all: client server
client:
mkdir -p build
$(CC) $(CFLAGS) -o build/client client.c
server:
mkdir -p build
$(CC) $(CFLAGS) -o build/server server.c
clean:
rm -f client server
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#include "commands.h"
#include <errno.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/msg.h>
#include <sys/stat.h>
#include <unistd.h>
#define send(queue_id, msgbuf_ptr) \
msgsnd(queue_id, msgbuf_ptr, sizeof(*(msgbuf_ptr)) - sizeof(long), 0)
static void cleanup_queue(int qid) {
if (qid != -1) {
msgctl(qid, IPC_RMID, NULL);
}
}
int main(int argc, char *argv[]) {
if (argc < 2) {
fprintf(stderr, "Usage: %s <client_id>\n", argv[0]);
return 1;
}
char *client_id = argv[1];
int client_queue_id = msgget(IPC_PRIVATE, IPC_CREAT | 0666);
if (client_queue_id == -1) {
perror("msgget(client) failed");
return 1;
}
int server_queue_id = -1;
const char *id_path = "/home/piotr/server_queue_id";
FILE *f = fopen(id_path, "rb");
if (fread(&server_queue_id, sizeof(int), 1, f) != 1) {
fprintf(stderr, "Failed to read server queue id from %s\n", id_path);
server_queue_id = -1;
}
fclose(f);
msgbuf_t msg;
memset(&msg, 0, sizeof(msgbuf_t));
msg.mtype = Login;
/* command field holds client id for login */
strncpy(msg.command, client_id, COMMAND_LENGTH - 1);
/* message field holds the client's queue id as string */
snprintf(msg.message, MESSAGE_LENGTH, "%d", client_queue_id);
if (msgsnd(server_queue_id, &msg, sizeof(msg) - sizeof(long), 0) == -1) {
perror("msgsnd(login) failed");
cleanup_queue(client_queue_id);
return 1;
}
/* Wait for login response (server replies with mtype = Login) */
msgbuf_t resp;
ssize_t r =
msgrcv(client_queue_id, &resp, sizeof(resp) - sizeof(long), Login, 0);
if (r == -1) {
perror("msgrcv(login response) failed");
cleanup_queue(client_queue_id);
return 1;
}
if (resp.stype != ACK_ACCEPTED) {
fprintf(stderr, "Login rejected: code=%d\n", resp.stype);
cleanup_queue(client_queue_id);
return 1;
}
printf("Login accepted for id '%s'\n", client_id);
/* Send a test message to the server */
msgbuf_t test = {
.mtype = Message,
.sender = "the_only_one",
};
snprintf(test.message, MESSAGE_LENGTH, "Hello from %s", client_id);
if (msgsnd(server_queue_id, &test, sizeof(test) - sizeof(long), 0) == -1) {
printf("DEBUG: test.mtype = %u\n", test.mtype);
perror("failed while sending a test message");
cleanup_queue(client_queue_id);
return 1;
}
printf("Sent test message to server: \"%s\"\n", test.message);
/* Now wait for server forwarded message(s) and a signal ack.
We'll wait until we've seen both a Message and a Signal ack or timeout. */
int seen_message = 0;
int seen_ack = 0;
const int MAX_ITER = 10;
// for (int i = 0; i < MAX_ITER && !(seen_message && seen_ack); ++i) {
while (1) {
msgbuf_t incoming;
ssize_t got = msgrcv(client_queue_id, &incoming,
sizeof(incoming) - sizeof(long), 0, 0);
perror("Got a message damn");
if (got == -1) {
perror("msgrcv(incoming) failed");
if (errno == EINTR) {
continue;
}
perror("msgrcv(incoming) failed");
break;
}
switch (incoming.mtype) {
case Message:
printf("Received Message: \"%s\"\n", incoming.message);
seen_message = 1;
break;
case Signal:
printf("Received Signal: code=%d\n", incoming.stype);
if (incoming.stype == ACK_ACCEPTED || incoming.stype == ACK_DELIVERED) {
seen_ack = 1;
}
break;
default:
printf("Received unknown mtype=%ld stype=%d\n", (long)incoming.mtype,
incoming.stype);
break;
}
}
if (!seen_message) {
fprintf(stderr, "Did not receive forwarded message from server\n");
}
if (!seen_ack) {
fprintf(stderr, "Did not receive ack from server\n");
}
/* Logout/cleanup: remove our queue */
cleanup_queue(client_queue_id);
printf("Client exiting\n");
return 0;
}
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#define MESSAGE_LENGTH 256
#define COMMAND_LENGTH 16
typedef enum {
Message = 1,
Login,
Logout,
Hearbeat,
List_clients,
Mute,
Unmute,
Signal
} CommandType;
typedef enum {
ACK_ACCEPTED = 0,
ACK_DELIVERED,
ERR_UNKNOWN_COMMAND,
ERR_NOT_LOGGED_IN,
ERR_ALREADY_LOGGED_IN,
ERR_USER_NOT_FOUND,
ERR_USER_MUTED,
ERR_INVALID_FORMAT
} Signal_t;
typedef struct {
CommandType mtype;
Signal_t stype; // Used with mtype = signal. Responses from the server - to specify errors or acks
char sender[COMMAND_LENGTH]; // Who sent the message
char command[COMMAND_LENGTH]; // Functions as an attribute to mtype -
// nicknames, id to send/mute to
char message[MESSAGE_LENGTH]; // Actual message content
} msgbuf_t;
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#include "commands.h"
#include "sys/ipc.h"
#include <fcntl.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/msg.h>
#include <sys/types.h>
#include <unistd.h>
#define send(queue_id, msgbuf_ptr) \
msgsnd(queue_id, msgbuf_ptr, sizeof(*(msgbuf_ptr)) - sizeof(long), 0)
typedef struct {
char *id;
bool logged_in;
char *muted_clients;
char nickname[16];
int queue_id;
} Client;
typedef struct {
Client **clients;
char name[16];
int client_count;
} Group;
int main(int argc, char **argv) {
// TODO: Load config file with clients and groups
int client_count = 1;
int group_count = 3;
Client *clients = malloc(sizeof(Client) * 9);
Group *groups = malloc(sizeof(Group) * 3);
clients[0] = (Client){
.id = "the_only_one",
.logged_in = false,
.muted_clients = NULL,
.nickname = "Kregielnia",
};
// key_t key = ftok(argv[0], 555);
int server_queue_id = msgget(IPC_PRIVATE, 0666 | IPC_CREAT);
if (server_queue_id == -1) {
perror("msgget failed");
return 1;
}
int id_file_handle =
open("/home/piotr/server_queue_id", O_WRONLY | O_CREAT | O_TRUNC, 0666);
if (!id_file_handle) {
perror("Failed to open file");
return 1;
}
if (write(id_file_handle, &server_queue_id, sizeof(int)) == -1) {
perror("Failed to write server queue id to file");
return 1;
}
close(id_file_handle);
// TODO: Fork here, for the heartbeat process than can sleep
msgbuf_t msgbuf;
while (1) {
// Read from the ipc, then handle the command
int read_status =
msgrcv(server_queue_id, &msgbuf, sizeof(msgbuf) - sizeof(long), 0, 0);
switch (msgbuf.mtype) {
case Login:
printf("Received login request for id: %s\n", msgbuf.command);
Client *client = NULL;
for (int i = 0; i < 1; i++) {
if (strncmp(clients[i].id, msgbuf.command, COMMAND_LENGTH) == 0) {
client = &clients[i];
break;
}
}
// Reuse the buffer to get the client's message queue id
int msg_queue_id = atoi(msgbuf.message);
if (client == NULL) {
printf("User not found: %s\n", msgbuf.command);
msgbuf_t response = {
.mtype = Login,
.stype = ERR_USER_NOT_FOUND,
};
send(msg_queue_id, &response);
continue;
}
if (client->logged_in) {
printf("User already logged in: %s\n", msgbuf.command);
msgbuf_t response = {
.mtype = Login,
.stype = ERR_ALREADY_LOGGED_IN,
};
send(msg_queue_id, &response);
continue;
}
client->logged_in = true;
client->queue_id = msg_queue_id;
msgbuf_t response = {
.mtype = Login,
.stype = ACK_ACCEPTED,
};
printf("User accepted: %s\n", msgbuf.command);
send(msg_queue_id, &response);
break;
case Message:
printf("Recieved message, checking which client\n");
// Find the client that sent the message then forward it to all the
// specified recipients
client = NULL;
for (int i = 0; i < client_count; i++) {
if (strncmp(clients[i].id, msgbuf.sender, COMMAND_LENGTH) == 0) {
client = &clients[i];
break;
}
}
printf("Received message from client id %s: %s\n", msgbuf.sender,
msgbuf.message);
if (client == NULL || !client->logged_in) {
// Client not found or not logged in
printf("Client not found or not logged in");
msgbuf_t response = {
.mtype = Message,
.stype = ERR_NOT_LOGGED_IN,
};
send(read_status, &response);
continue;
}
printf("Forwarding message: %s\n", msgbuf.message);
// TODO: Find the actual recipients, for now broadcast
msgbuf_t forward_msg = {
.mtype = Message,
};
strncpy(forward_msg.message, msgbuf.message, MESSAGE_LENGTH);
// Yes, the client sending the message also receives it
for (int i = 0; i < client_count; i++) {
if (clients[i].logged_in) {
send(clients[i].queue_id, &forward_msg);
}
}
forward_msg.stype = ACK_ACCEPTED;
forward_msg.mtype = Signal;
send(client->queue_id, &forward_msg);
// TODO: Accepted and Delivered ack
break;
case Logout:
case Hearbeat:
case List_clients:
break;
case Mute:
case Unmute:
break;
case Signal:
// Signals are sent from server to client, not the other way around
// so we ignore them here lol
break;
}
}
return 0;
}