#include "raylib.h" #include #include #include #include #include "game.h" #include "ui.h" const Color tile_colors[] = { LIGHTGRAY, // 0 - Empty BEIGE, // 2 GOLD, // 4 ORANGE, // 8 ORANGE, // 16 RED, // 32 MAROON, // 64 YELLOW, // 128 GOLD, // 256 ORANGE, // 512 RED, // 1024 MAROON, // 2048 PINK, // 4096 MAGENTA, // 8192 }; static GameState_t game_state; int main() { srand(time(NULL)); reset_board(&game_state); InitWindow(800, 600, "2048"); SetTargetFPS(30); // So my laptop doesn't burn while (!WindowShouldClose()) { ClearBackground(RAYWHITE); BeginDrawing(); for (int y = 0; y < BOARD_HEIGHT; y++) { for (int x = 0; x < BOARD_WIDTH; x++) { int tile_value = game_state.board[y][x]; int pos_x = BOARD_MARGIN + x * (TILE_SIZE + TILE_SPACING); int pos_y = BOARD_MARGIN + y * (TILE_SIZE + TILE_SPACING); int color_index = (tile_value == 0) ? 0 : (int)log2(tile_value); if (color_index >= sizeof(tile_colors) / sizeof(tile_colors[0])) { color_index = sizeof(tile_colors) / sizeof(tile_colors[0]) - 1; // Cap to the last color } DrawRectangle(pos_x, pos_y, TILE_SIZE, TILE_SIZE, tile_colors[color_index]); if (tile_value != 0) { const char *text = TextFormat("%d", tile_value); DrawText(text, pos_x + TILE_SIZE / 2 - MeasureText(text, 20) / 2, pos_y + TILE_SIZE / 2 - 10, 20, BLACK); } } } DrawText(TextFormat("Score: %d", game_state.score), 600, BOARD_MARGIN, 20, BLACK); DrawText(TextFormat("Moves used: %d", game_state.moves_made), 600, BOARD_MARGIN + 20, 20, BLACK); // Reset button DrawRectangle(500, 455, 275, 24, RED); DrawText("Reset", 500 + 275 / 2 - MeasureText("Reset", 20) / 2, 455 + 4, 20, WHITE); EndDrawing(); handle_mouse_input(&game_state); } CloseWindow(); return 0; }