#pragma once #include #include "game.h" #define TILE_SIZE 100 #define TILE_SPACING 10 #define BOARD_MARGIN 50 #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 bool render(GameState_t *game_state); void handle_mouse_input(GameState_t *game_state); void handle_keyboard_input(GameState_t *game_state);