Split the game core and ui code into their respective modules

Game state struct ends the variable mess in main.c
This commit is contained in:
2026-03-06 15:24:33 +01:00
parent 2301914b02
commit eb8834324e
6 changed files with 287 additions and 255 deletions
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#pragma once
#include <raylib.h>
#include "game.h"
#define TILE_SIZE 100
#define TILE_SPACING 10
#define BOARD_MARGIN 50
void handle_mouse_input(GameState_t *game_state);