Moved rendering code. Added keyboard input handling
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@@ -8,23 +8,6 @@
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#include "game.h"
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#include "ui.h"
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const Color tile_colors[] = {
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LIGHTGRAY, // 0 - Empty
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BEIGE, // 2
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GOLD, // 4
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ORANGE, // 8
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ORANGE, // 16
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RED, // 32
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MAROON, // 64
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YELLOW, // 128
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GOLD, // 256
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ORANGE, // 512
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RED, // 1024
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MAROON, // 2048
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PINK, // 4096
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MAGENTA, // 8192
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};
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static GameState_t game_state;
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int main() {
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@@ -47,58 +30,10 @@ int main() {
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while (!WindowShouldClose()) {
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ClearBackground(RAYWHITE);
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BeginDrawing();
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for (int y = 0; y < BOARD_HEIGHT; y++) {
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for (int x = 0; x < BOARD_WIDTH; x++) {
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int tile_value = game_state.board[y][x];
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int pos_x = BOARD_MARGIN + x * (TILE_SIZE + TILE_SPACING);
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int pos_y = BOARD_MARGIN + y * (TILE_SIZE + TILE_SPACING);
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int color_index = (tile_value == 0) ? 0 : (int)log2(tile_value);
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if ((size_t)color_index >= sizeof(tile_colors) / sizeof(tile_colors[0])) {
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color_index = sizeof(tile_colors) / sizeof(tile_colors[0]) - 1; // Cap to the last color
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}
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DrawRectangle(pos_x, pos_y, TILE_SIZE, TILE_SIZE, tile_colors[color_index]);
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if (tile_value != 0) {
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const char *text = TextFormat("%d", tile_value);
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DrawText(text, pos_x + TILE_SIZE / 2 - MeasureText(text, 20) / 2, pos_y + TILE_SIZE / 2 - 10, 20, BLACK);
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}
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}
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}
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DrawText(TextFormat("Score: %d", game_state.score), WINDOW_HEIGHT, BOARD_MARGIN, 20, BLACK);
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DrawText(TextFormat("Moves used: %d", game_state.moves_made), WINDOW_HEIGHT, BOARD_MARGIN + 20, 20, BLACK);
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if (game_state.status == PLAYING) {
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DrawText("Drag with the mouse to move tiles", 400 - MeasureText("Drag with the mouse to move tiles", 20) / 2,
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WINDOW_HEIGHT - 40, 20, GRAY);
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// Reset button
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DrawRectangle(500, 455, 275, 24, RED);
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DrawText("Reset", 500 + 275 / 2 - MeasureText("Reset", 20) / 2, 455 + 4, 20, WHITE);
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} else {
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Color overlay = Fade(BLACK, 0.7f);
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DrawRectangle(0, 0, WINDOW_WIDTH, 700, overlay);
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if (game_state.status == WON) {
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DrawText("You win!", 400 - MeasureText("You win!", 40) / 2, 250, 40, GREEN);
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} else if (game_state.status == LOST) {
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DrawText("Game over!", 400 - MeasureText("Game over!", 40) / 2, 250, 40, RED);
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}
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// Draw the scores under the win/loss message
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DrawText(TextFormat("Score: %d", game_state.score),
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400 - MeasureText(TextFormat("Score: %d", game_state.score), 20) / 2, 290, 20, WHITE);
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DrawText(TextFormat("Moves used: %d", game_state.moves_made),
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400 - MeasureText(TextFormat("Moves used: %d", game_state.moves_made), 20) / 2, 310, 20, WHITE);
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DrawRectangle(400 - 100, 450, 200, 40, RED);
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DrawText("Try again", 400 - MeasureText("Try again", 20) / 2, 455 + 4, 20, WHITE);
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}
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render(&game_state);
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EndDrawing();
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handle_mouse_input(&game_state);
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handle_keyboard_input(&game_state);
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}
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CloseWindow();
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return 0;
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