Added win and loss conditions along with their respective screens

This commit is contained in:
2026-03-06 18:00:19 +01:00
parent eb8834324e
commit 4c21d309e9
5 changed files with 99 additions and 27 deletions
+29 -5
View File
@@ -10,12 +10,23 @@ static Vector2 drag_start_pos;
void handle_mouse_input(GameState_t *game_state) {
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
drag_start_pos = GetMousePosition();
if (drag_start_pos.x >= 500 && drag_start_pos.x <= 775 && drag_start_pos.y >= 455 && drag_start_pos.y <= 479) {
reset_board(game_state);
return;
// Check for the normal reset button
if (game_state->status == PLAYING) {
if (drag_start_pos.x >= 500 && drag_start_pos.x <= 775 && drag_start_pos.y >= 455 && drag_start_pos.y <= 479) {
reset_board(game_state);
return;
}
} else {
// Check for the "Play again" button
if (drag_start_pos.x >= 300 && drag_start_pos.x <= 500 && drag_start_pos.y >= 450 && drag_start_pos.y <= 490) {
reset_board(game_state);
return;
}
}
is_dragging = true;
if (game_state->status == PLAYING)
is_dragging = true;
} else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && is_dragging) {
Vector2 current_pos = GetMousePosition();
@@ -39,7 +50,20 @@ void handle_mouse_input(GameState_t *game_state) {
move(game_state, UP);
}
}
spawn_tile(game_state);
if (!spawn_tile(game_state) && !can_move(game_state)) {
game_state->status = LOST;
return;
}
// TODO: Allow for infinite play
for(int y = 0; y < BOARD_HEIGHT; y++) {
for(int x = 0; x < BOARD_WIDTH; x++) {
if(game_state->board[y][x] == 2048) {
game_state->status = WON;
return;
}
}
}
}
is_dragging = false;