Added win and loss conditions along with their respective screens
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@@ -30,8 +30,7 @@ int main() {
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srand(time(NULL));
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reset_board(&game_state);
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InitWindow(800, 600, "2048");
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InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "2048");
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SetTargetFPS(30); // So my laptop doesn't burn
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while (!WindowShouldClose()) {
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@@ -57,12 +56,35 @@ int main() {
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}
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}
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DrawText(TextFormat("Score: %d", game_state.score), 600, BOARD_MARGIN, 20, BLACK);
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DrawText(TextFormat("Moves used: %d", game_state.moves_made), 600, BOARD_MARGIN + 20, 20, BLACK);
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DrawText(TextFormat("Score: %d", game_state.score), WINDOW_HEIGHT, BOARD_MARGIN, 20, BLACK);
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DrawText(TextFormat("Moves used: %d", game_state.moves_made), WINDOW_HEIGHT, BOARD_MARGIN + 20, 20, BLACK);
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// Reset button
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DrawRectangle(500, 455, 275, 24, RED);
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DrawText("Reset", 500 + 275 / 2 - MeasureText("Reset", 20) / 2, 455 + 4, 20, WHITE);
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if (game_state.status == PLAYING) {
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DrawText("Drag with the mouse to move tiles", 400 - MeasureText("Drag with the mouse to move tiles", 20) / 2,
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WINDOW_HEIGHT - 40, 20, GRAY);
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// Reset button
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DrawRectangle(500, 455, 275, 24, RED);
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DrawText("Reset", 500 + 275 / 2 - MeasureText("Reset", 20) / 2, 455 + 4, 20, WHITE);
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} else {
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Color overlay = Fade(BLACK, 0.7f);
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DrawRectangle(0, 0, WINDOW_WIDTH, 700, overlay);
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if (game_state.status == WON) {
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DrawText("You win!", 400 - MeasureText("You win!", 40) / 2, 250, 40, GREEN);
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} else if (game_state.status == LOST) {
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DrawText("Game over!", 400 - MeasureText("Game over!", 40) / 2, 250, 40, RED);
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}
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// Draw the scores under the win/loss message
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DrawText(TextFormat("Score: %d", game_state.score),
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400 - MeasureText(TextFormat("Score: %d", game_state.score), 20) / 2, 290, 20, WHITE);
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DrawText(TextFormat("Moves used: %d", game_state.moves_made),
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400 - MeasureText(TextFormat("Moves used: %d", game_state.moves_made), 20) / 2, 310, 20, WHITE);
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DrawRectangle(400 - 100, 450, 200, 40, RED);
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DrawText("Try again", 400 - MeasureText("Try again", 20) / 2, 455 + 4, 20, WHITE);
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}
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EndDrawing();
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handle_mouse_input(&game_state);
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