Added win and loss conditions along with their respective screens
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@@ -1,10 +1,12 @@
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#include "game.h"
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#include <stdlib.h>
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#include <string.h>
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// Depending on the direction, move the tiles and check if we can merge with the
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// tiles in that direction. We merge the tiles only if they are of the same value
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void move(GameState_t *state, MOVE_DIRECTION direction) {
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void move(GameState_t *state, move_direction_t direction) {
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bool merged[BOARD_HEIGHT][BOARD_WIDTH] = {0};
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bool moved = false;
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switch (direction) {
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case UP: {
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for (int y = 1; y < BOARD_HEIGHT; y++) {
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@@ -43,6 +45,7 @@ void move(GameState_t *state, MOVE_DIRECTION direction) {
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state->board[y][x] = 0;
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state->score += state->board[target_y][x];
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}
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moved = true;
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}
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}
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break;
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@@ -77,6 +80,7 @@ void move(GameState_t *state, MOVE_DIRECTION direction) {
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state->board[y][x] = 0;
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state->score += state->board[target_y][x];
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}
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moved = true;
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}
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}
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break;
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@@ -111,6 +115,7 @@ void move(GameState_t *state, MOVE_DIRECTION direction) {
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state->board[y][x] = 0;
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state->score += state->board[y][target_x];
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}
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moved = true;
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}
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}
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break;
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@@ -145,22 +150,21 @@ void move(GameState_t *state, MOVE_DIRECTION direction) {
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state->board[y][x] = 0;
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state->score += state->board[y][target_x];
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}
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moved = true;
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}
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}
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break;
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}
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}
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state->moves_made++;
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if (moved)
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state->moves_made++;
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}
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void reset_board(GameState_t *state) {
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for (int y = 0; y < BOARD_HEIGHT; y++) {
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for (int x = 0; x < BOARD_WIDTH; x++) {
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state->board[y][x] = 0;
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}
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}
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memset(state->board, 0, sizeof(state->board));
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state->score = 0;
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state->moves_made = 0;
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state->status = PLAYING;
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int tile_count = 0;
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while (tile_count != STARTING_TILES) {
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@@ -196,4 +200,21 @@ bool spawn_tile(GameState_t *state) {
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int spawn_x = empty_tiles[random_index][1];
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state->board[spawn_y][spawn_x] = (rand() % 10 == 0) ? 4 : 2; // 10% chance to spawn a 4
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return true;
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}
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}
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// This function will only run, if every tile is filled (checked by `spawn_tile`). We can take advantage of that and
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// just check every neighboring cell for equal values for merging
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bool can_move(GameState_t *state) {
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for (int y = 0; y < BOARD_HEIGHT; y++) {
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for (int x = 0; x < BOARD_WIDTH; x++) {
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if (state->board[y][x] == 0)
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return true;
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if (x < BOARD_WIDTH - 1 && state->board[y][x] == state->board[y][x + 1])
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return true;
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if (y < BOARD_HEIGHT - 1 && state->board[y][x] == state->board[y + 1][x])
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return true;
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}
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}
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return false;
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}
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