Added animations for spawning of a new tile
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@@ -16,7 +16,7 @@ typedef struct {
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unsigned int moves_made;
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} GameState_t;
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void move(GameState_t *state, move_direction_t direction);
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bool move(GameState_t *state, move_direction_t direction);
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void reset_board(GameState_t *state);
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bool spawn_tile(GameState_t *state);
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void spawn_tile(GameState_t *state, Vector2 *spawned_tile_pos);
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bool can_move(GameState_t *state);
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